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Age of wonders 3 scenarios wiki2/11/2024 ![]() The artifact must be taken back to the holder's capital and held successfully for X number of turns to achieve victory. Heroes cannot equip or collect it, or send it to their ruler. Ties are broken by tile number in the event that tile numbers match, the tie is broken by whoever increase their domain first.Īrtifact of the Monarch: The artifact is an equippable item that grants class-specific top-tier boosts to the ruler holding it. Nation domain must be held for Y number of turns to achieve victory. Adjustable tile goal, or a set number of tiles to be held per map size. Links count if their domain connects back to the player's capital capital location cannot be changed. ![]() Nation builder: Total of X linked tiles covered by your domain. (unifer, defeat leaders, seal beacons etc.) I've have some ideas on future scenario mappings after I'm done with campaigns to bring in coop styled maps which have none of the traditional victory conditions. Therefore, I've been thinking to hear the opinions what people would like to have in terms of winning a map, how a map would be played in the matter of playstyles and how it would progress? (coop, pbem, single player, challenge, other etc) But, not many of them offering another way unlike the "Arena mod" which offer something else unlike the traditional games. It's very common to see unfinished maps and I've seen many with the traditional victory conditions. In the steam community there is not to many custom made scenarios which offers new ways to win the scenarios. ![]() Most AOW III players from my experience tend to stick to random created maps and with that win by defeating the other players. In whatever games they're tend to play in Age of wonders 3. ![]() For the sake of this post I would like to determine what players usually go for kind of win condition when they play scenarios. ![]()
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